A group of children, led by Mrs. Coverlet, solve mysteries in their neighborhood.
Results
Results for “Mary Nash”
194 books
This novel reimagines the biblical story of Mary, the mother of Jesus, from her perspective.
A young girl finds solace and adventure in books at her local library.
A young boy named Billy struggles with his overbearing mother and finds solace and adventure on his grandfather's farm.
A historical account of the life and achievements of Isambard Kingdom Brunel, a renowned engineer.
Hetty gets a new hat and experiences the world through her unique perspective.
This historical fiction novel follows the construction and impact of the first transcontinental railroad in America.
This book follows Sammy as he navigates a secret and its impact on his life and relationships.
Hetty gets a new hat and experiences the excitement and attention it brings, leading to a simple, charming story.
A group of children works together to build the best snowman they can, facing challenges and learning about teamwork.
A retelling of the classic fairy tale, this story features a princess and a frog with a magical twist.
A bossy rooster tries to control the farmyard, but the other animals teach him a lesson about cooperation.
A young girl navigates the challenges of growing up and finding her place in the world.
A dog named Buster helps his human family navigate everyday life and solve minor problems.
A young girl in Victorian London uncovers a family secret through a series of flashbacks and discoveries.
Into the Unknown - Tudor. Explores John and Sebastian Cabot
Margaret Nash · 2001
This book explores the voyages and explorations of John and Sebastian Cabot.
This is a retelling of the classic English folk tale about Dick Whittington and his cat, and his rise to fortune.
A young giraffe learns the importance of teamwork and sportsmanship during a game.
This is a retelling of the classic fairy tale about Princess Aurora and the curse placed upon her.
This is a retelling of Aesop's fable where the North Wind and the Sun compete to make a traveler remove his cloak.
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