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Scooby-Doo! and the Virtual Villain cover
Children · Ages 10–14

Scooby-Doo! and the Virtual Villain

by James Gelsey

Age rating: Ages 10–14 · Children

Age rating and Christian content guidance for parents.

First published 2004

The Scooby-Doo gang investigates a mysterious villain who is trapping people in a virtual reality game, leading to a digital adventure.

Concern Level

15/ 100

Mild

Virtue Level

9/ 100

Thin

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Things to consider

Sexual Content0

The story contains no sexual content.

Violence / Gore10

Mild peril and chase scenes occur.

Profanity / Language0

No profanity is present in the text.

Blasphemy0

The narrative does not include blasphemy.

Substance Use0

No substance use is depicted.

Suicide & Self-Harm0

The story does not feature suicide or self-harm.

Scary / Disturbing20

The virtual villain and traps create some suspense.

Occult & Witchcraft0

Occult themes are absent.

Sexuality & Gender Themes0

No LGBTQ+ themes or characters are present.

Worldview & Spirituality0

The story does not promote a non-Christian worldview.

Anti-God or Christian Portrayal0

No negative portrayals of God or Christians are included.

Virtues to celebrate

Courage & Sacrifice30

The gang shows courage in facing the villain.

Faith & Hope0

No Christian faith elements are present.

Love & Friendship20

Friendship and teamwork are important.

Forgiveness & Redemption0

Themes of grace, mercy, or repentance are absent.

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