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Mind games cover
Young Adults · Ages 14–17

Mind games

by Jeanne Marie Grunwell

Age rating: Ages 14–17 · Young Adults

Age rating and Christian content guidance for parents.

First published 2003

A teenage girl discovers she has telekinetic abilities and must learn to control them while dealing with the consequences.

Concern Level

50/ 100

Heavy

Virtue Level

7/ 100

Thin

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Things to consider

Sexual Content10

Some mild romantic interest may be present.

Violence / Gore30

There are scenes involving the use of powers and conflict.

Profanity / Language10

Mild profanity may be present in dialogue.

Blasphemy0

No blasphemous content is present.

Substance Use0

No substance abuse is depicted.

Suicide & Self-Harm0

No suicide or self-harm is depicted.

Scary / Disturbing30

Some scenes may be suspenseful or intense.

Occult & Witchcraft60

The story features telekinetic and other psychic abilities.

Sexuality & Gender Themes0

No LGBTQ+ themes or characters are present.

Worldview & Spirituality0

The story does not promote a non-Christian worldview.

Anti-God or Christian Portrayal0

Christians and God are not portrayed negatively.

Virtues to celebrate

Courage & Sacrifice30

The protagonist shows courage in using her powers.

Faith & Hope0

True Christian faith is not a focus of the narrative.

Love & Friendship10

Friendship and trust are explored.

Forgiveness & Redemption0

Grace, mercy, and repentance are not emphasized.

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