
Mind Games
by Shana Silver
Age rating: Ages 14–17 · Young Adults
Age rating and Christian content guidance for parents.
A teenage girl with telepathic abilities must use her powers to solve a mystery and protect her friends.
Concern Level
Heavy
Virtue Level
Thin
Concern Level
Heavy
Virtue Level
Thin
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Dokilit is an AI-powered content guide for Christian parents. We analyse books through the lens of faith and family, then show you the concerns, the virtues, and the conversation points that matter for your home.
Things to consider
Higher = more presentSome romantic tension and kissing occur.
There are moments of peril and confrontation.
Mild profanity may be present.
No blasphemy is present.
No substance use is present.
No suicide or self-harm is present.
The mystery and suspense can be unsettling.
Telepathy and mind manipulation are central to the plot.
No LGBTQ+ themes are present.
The worldview is secular and focuses on psychic abilities.
No negative portrayals of God or Christians are present.
Virtues to celebrate
Higher = stronger presenceThe protagonist uses her powers bravely to solve the mystery.
No explicit Christian faith elements are present.
Friendship and loyalty are important themes.
The protagonist learns to trust her instincts and abilities.
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