
Goblins Don't Play Video Games
Age rating: Ages 10–13 · Children
Age rating and Christian content guidance for parents.
First published 1999
A group of kids discovers that goblins are responsible for their video game glitches and must find a way to stop them. They embark on a humorous adventure to save their gaming world.
Concern Level
Mild
Virtue Level
Thin
Concern Level
Mild
Virtue Level
Thin
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Dokilit is an AI-powered content guide for Christian parents. We analyse books through the lens of faith and family, then show you the concerns, the virtues, and the conversation points that matter for your home.
Things to consider
Higher = more presentNo sexual content is present in the book.
Mild peril occurs as the children confront the goblins.
No profanity is present in the book.
No blasphemy is present in the book.
No substance abuse is present in the book.
No suicide or self-harm is present in the book.
The goblins are presented as mischievous rather than truly scary.
Goblins are supernatural creatures, but not tied to occult practices.
No LGBTQ+ themes are present in the book.
The story focuses on problem-solving and teamwork.
No negative portrayals of God or Christians are present.
Virtues to celebrate
Higher = stronger presenceThe children demonstrate bravery in facing the goblins.
Faith is not a theme in this humorous fantasy.
Friendship and camaraderie are evident among the characters.
Themes of grace and mercy are not present.
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