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Getting in the Game cover
Teens · Ages 13–15

Getting in the Game

by Dawn FitzGerald

Age rating: Ages 13–15 · Teens

Age rating and Christian content guidance for parents.

First published 2007

A young woman named Sarah joins a women's basketball team and learns about teamwork, perseverance, and finding her voice.

Concern Level

7/ 100

Clean

Virtue Level

12/ 100

Thin

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Dokilit is an AI-powered content guide for Christian parents. We analyse books through the lens of faith and family, then show you the concerns, the virtues, and the conversation points that matter for your home.

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Things to consider

Sexual Content0

No sexual content is present in this book.

Violence / Gore0

No violence is depicted in the story.

Profanity / Language10

Mild profanity may be present in dialogue.

Blasphemy0

No blasphemous content is included.

Substance Use0

No substance use is featured.

Suicide & Self-Harm0

No themes of suicide or self-harm are present.

Scary / Disturbing0

No scary elements are present in this book.

Occult & Witchcraft0

No occult or witchcraft elements are present.

Sexuality & Gender Themes0

No LGBTQ+ themes or characters are featured.

Worldview & Spirituality0

No non-Christian worldview is promoted.

Anti-God or Christian Portrayal0

No negative portrayals of God or Christians are present.

Virtues to celebrate

Courage & Sacrifice40

Sarah shows courage in joining a new team and competing.

Faith & Hope0

No specific Christian faith elements are present.

Love & Friendship30

Teamwork and camaraderie are important themes.

Forgiveness & Redemption0

No themes of grace, mercy, or repentance are present.

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