
Cyberia
by Chris Lynch
Age rating: Ages 14–17 · Young Adults
Age rating and Christian content guidance for parents.
First published 2009
In a futuristic world, a teen hacker named Alex discovers a conspiracy involving a virtual reality game called Cyberia.
Concern Level
Mild
Virtue Level
Thin
Concern Level
Mild
Virtue Level
Thin
What is Dokilit?
Dokilit is an AI-powered content guide for Christian parents. We analyse books through the lens of faith and family, then show you the concerns, the virtues, and the conversation points that matter for your home.
Things to consider
Higher = more presentMild romantic tension exists between Alex and another character.
There are scenes of pursuit and conflict within the virtual world.
Some mild profanity may be present.
No blasphemy is featured in the story.
Substance use is not a theme in this book.
No suicide or self-harm themes are explored.
The dystopian setting and conspiracy create some suspense.
Occult or witchcraft elements are absent.
No LGBTQ+ themes or characters are present.
The focus on technology and virtual reality presents a secular worldview.
God or Christians are not portrayed negatively.
Virtues to celebrate
Higher = stronger presenceAlex displays courage in confronting the powerful corporation.
Christian faith is not a component of the narrative.
Alex forms alliances and trusts others in the story.
Themes of grace and repentance are not present.
We may earn a small commission from purchases — it never influences scores.
Comments
Loading comments…