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Cyberia cover
Young Adults · Ages 14–17

Cyberia

by Chris Lynch

Age rating: Ages 14–17 · Young Adults

Age rating and Christian content guidance for parents.

First published 2009

In a futuristic world, a teen hacker named Alex discovers a conspiracy involving a virtual reality game called Cyberia.

Concern Level

27/ 100

Mild

Virtue Level

5/ 100

Thin

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Things to consider

Sexual Content10

Mild romantic tension exists between Alex and another character.

Violence / Gore30

There are scenes of pursuit and conflict within the virtual world.

Profanity / Language10

Some mild profanity may be present.

Blasphemy0

No blasphemy is featured in the story.

Substance Use0

Substance use is not a theme in this book.

Suicide & Self-Harm0

No suicide or self-harm themes are explored.

Scary / Disturbing20

The dystopian setting and conspiracy create some suspense.

Occult & Witchcraft0

Occult or witchcraft elements are absent.

Sexuality & Gender Themes0

No LGBTQ+ themes or characters are present.

Worldview & Spirituality20

The focus on technology and virtual reality presents a secular worldview.

Anti-God or Christian Portrayal0

God or Christians are not portrayed negatively.

Virtues to celebrate

Courage & Sacrifice20

Alex displays courage in confronting the powerful corporation.

Faith & Hope0

Christian faith is not a component of the narrative.

Love & Friendship10

Alex forms alliances and trusts others in the story.

Forgiveness & Redemption0

Themes of grace and repentance are not present.

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