A group of teenagers wakes up in a mysterious Glade surrounded by a deadly Maze, with no memory of their past.
Author
James Dashner
25 books in the catalog
James Dashner has 25 books in our catalog of Christian parent reviews, mostly dystopian, science fiction and young adult. The titles we've reviewed span 2004 to 2026.
Recommended for readers roughly ages 10–17, based on our reviewers' age guidance.
Recurring virtues across James Dashner's work include courage. Parents most often flag violence and frightening scenes — see each review below for specifics.
The Game of Lives (The Mortality Doctrine, Book Three)
James Dashner · 2017
Teens are trapped in a deadly virtual reality game where their lives are at stake.
In a dystopian future, teenagers are forced to play a deadly virtual reality game called the Mortality Doctrine. Michael must survive the game and uncover its dark secrets.
A group of teens must survive a dangerous, ever-changing maze filled with deadly challenges.
Thomas wakes up with no memory in the Glade, a community of boys surrounded by a lethal, shifting maze. He must join the Runners to find an escape while uncovering the dark purpose behind their imprisonment.
The Scorch Trials plunges Thomas and the other Gladers into a new, deadly maze. They must survive treacherous landscapes and uncover the truth about WICKED.
Finn and his friends must survive a deadly maze filled with monsters and treacherous challenges.
A group of middle schoolers discovers a hidden portal to another dimension, leading them on an adventure to save their world.
A teenager stumbles into a hidden world and must navigate its dangers and secrets to find a way home.
In this dystopian thriller, a group of teenagers must uncover the truth about their past and escape a dangerous organization.
In a dystopian future, teenagers are forced to compete in a deadly game where they must navigate treacherous challenges and outwit their opponents to survive.
Teenagers wake up in a mysterious, deadly maze and must find a way to escape.
In a world of warring factions and advanced technology, a young man must navigate treacherous alliances to survive.
In this action-packed novel, a gamer named Michael is drawn into a dangerous virtual reality game that blurs the lines between the digital and real worlds.
Thomas is trapped in a virtual reality game where he must survive increasingly dangerous challenges.
In a world where thoughts can be controlled, a group of teenagers fights for mental freedom.
A teenage boy with a unique ability to enter virtual worlds must stop a dangerous threat within the game.
In a post-apocalyptic world, a group of teenagers must survive a deadly virus and the dangerous creatures it creates.
Thomas and his friends must escape the dangerous city and uncover the truth about the organization that controls them.
Thomas and his fellow Gladers must survive a dangerous desert landscape filled with deadly creatures and challenges.
A group of teenagers must navigate a dangerous, alien world to find a way home.
The Journal of Curious Letters (The 13th Reality #1)
James Dashner · 2008
Michael, a young boy, receives a mysterious package containing a journal that pulls him into a world of secrets and danger.
A group of kids discovers a hidden world called the Black Curtain, where they must face their fears and fight a shadowy enemy.
This story follows a group of young people who find themselves in a perilous situation involving ice and survival, testing their resourcefulness.
In a world of floating islands and advanced technology, a young protagonist must navigate a dangerous journey to save his people.
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